LIFE FIBER MOD

Changelog

Release notes

Life Fiber: rollback netcode and enhancements for KILL la KILL -IF. Both players always need the same version to play.

Updates

  • Release notes can be viewed in Settings > About > What's new.

Updates

  • Test release for the updater.

Initial release.

Rollback netplay

  • Rollback netcode implemented.
  • Netplay Match UI displays ping, jitter, opponent's average FPS and a wi-fi/wired connection indicator.
  • New post-match menu for netplay that offers instant rematch.

Quick Match

  • Life Fiber joins players with the same game content into a ACPR style lobby. This means the mod can sort players who are playing on modded game content into the same room, apart from vanilla players.
  • Input delay is suggested when sending or accepting a challenge based on the current ping.
  • Story mode forms are disabled when in Quick Match on vanilla content but allowed in modded rooms.

Direct Match

  • Generate a 6-letter code to share with a friend and play privately. Others with the code can spectate your matches.

Spectating

  • Spectating implemented! Press Start+Select during spectating to go to the previous/next/current match in the session.
  • Spectating is enabled for up to 8 guests for any online match, be it Direct or the Quick Match lobby.

Content mods

  • Content mod loading added. To install mods without modifying the base game, create a folder called Mods in the game's directory and place mods inside sub-folders. The structure of these sub-folders must match the game's own ResourceWin directory, but only the files/folders that change from the base game are needed.
  • Netplay is aware of mods that change game content vs. cosmetic only, and allows players with differing cosmetic mods to play together.
  • Go to Settings > Mods to choose content to load.
  • Replays created while using mods are sent to a new Mods-Replays folder that is used to load replays for modded games. This keeps vanilla and modded replays separate.

Settings

  • A new Options menu has been implemented with more settings not available in the original game.
  • Controller mapping in the Options menu has been overhauled. Actions can now be bound to triggers.
  • Text language independent of Steam's, and a choice of audio output device.

Graphics

  • A major bug in the game's graphics rendering has been fixed. This fixes slowdown on AMD devices and improves performance significantly overall.
  • The game now renders 3D graphics relative to the native resolution. This improves performance for smaller screen devices.
  • Render scale has been added, allowing 3D graphics to be rendered from 50% up to 200% of the chosen resolution. Higher values enable supersampling.
  • The game will auto-detect settings at first boot and the Graphics menu will suggest optimal settings based on your hardware.
  • Image scaling when the window is resized has been improved.
  • Frame pacing issues on high refresh rate monitors have been corrected.
  • A low latency present mode is available for Windows 10 or above. This primarily reduces input lag in Borderless Fullscreen mode, matching exclusive fullscreen in testing.

Unlocks

  • Versus, Practice and Gallery modes are unlocked by default.
  • All characters are unlocked by default.
  • All colors are unlocked by default including the Pre-order Special Colors from console.
  • The story-only forms of Ryuko, Satsuki, Ragyo and Nui are availabe in all offline modes and in online play using Direct Match. Modded content enables them in Quick Match.
  • Two story-only stages have been enabled in all modes.
  • Ranked/Player matches are locked while mod content is loaded to prevent cheating/desyncs.

Fixes

  • Bloody Valor no longer soft-locks when a super is activated right as the "Overpowered" scene ends.
  • Keyboard bindings are no longer overwritten during Bloody Valor or at round start. The mod draws overlay graphics during Bloody Valor to stand in for missing key textures.
  • Stage select: Round / Wide corrected for Naturals Election Stadium and Thread Palace, borrowed from the Restitched mod.
  • The launcher and boot logos are skipped, which also fixes the game getting stuck on Steam Deck Game Mode.

Acknowledgements

  • Thank you to Team IF for testing and consulting on the development of Life Fiber.
  • Special thanks to IronFoxfire, whose understanding of KLKIF's internals made many included fixes possible.
  • This project uses the great GekkoNet SDK for rollback netcode implementation.